Hey, I’m new to all of this, as I only recently started it as a college course. When I import an asset from 3DSMax into unreal, it looks like this: https://prnt.sc/vf4bxs. You can see the wall that you’re directly looking at, but through the gaps in the wall, you should be able to see another wall with holes it, but you can’t. Could someone help me fix this please?
Also, how do I change the hitbox of an asset to allow the player to go into something through a gap?
(Sorry if this is in the wrong place)