So, I’ve exported a model as an FBX from it’s original program and imported it into UE4.
The first time I imported it, I had “Import Materials” and “Import Textures” enabled.
The entire model imported fine, but his hair imported as a blank, white texture.
The second time I imported, I unchecked those options. I created a new material and imported his material and put it on there.
However, when I place the materials onto the character, they apply perfectly fine EXCEPT his hair, which just applies the entire the entire image of his texture instead of the portion of it with his hair.
My question is, can I fix this? Do I have to make multiple materials and hook them up differently? I can’t make multiple texture files of his because I didn’t make the model. It’s simply exported straight from World of Warcraft. Any idea what I’m doing wrong?