I’m working on a multiplayer combat game and decided to switch to gas. How do gameplay effect handle granted tags?
Thats what I found on github:
**Granted Tags: **
Tags that live on the GameplayEffect but are also given to the ASC that the GameplayEffect is applied to. They are removed from the ASC when the GameplayEffect is removed. This only works for Duration and Infinite GameplayEffects.
So in my understanding they automatically remove the granted tags when the duration is over, right? I got a issue in my game where the gameplay effect doesn’t does that and I really don’t understand the reason for that.
Is here someone familar with gas and can help me with that?
For more information about my problem, see this post: https://answers.unrealengine.com/que…nt-952920-form