# Question about Flashlight and First Person view

**URL:** <https://forums.unrealengine.com/t/question-about-flashlight-and-first-person-view/389205>\
**Category:** Rendering\
**Tags:** unreal-engine, hmd, flashlight, UE4, question\
**Created:** [March 28, 2017, 7:49am UTC](https://forums.unrealengine.com/t/question-about-flashlight-and-first-person-view/389205 "2017-03-28T07:49:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ArcticMoses](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArcticMoses](https://forums.unrealengine.com/u/ArcticMoses)\
**Post date:** [March 28, 2017, 7:49am UTC](https://forums.unrealengine.com/t/question-about-flashlight-and-first-person-view/389205/1 "2017-03-28T07:49:10Z")

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I’m currently working on a Horror Game with a friend of mine and would need a realistic looking Flashlight in FirstPerson mode.

The Arm, Hand and Flashlight should be visible on the HMD the whole time, BUT i would also like to see the rest of the body when looking down (just like in real life), and here is where i have Problems:

What i already tried was:

-I tried to let the leftarm bone rotate on the X-Axis with the camera X-Axis rotation. I made it work, but it looks extremely off, and with a realistic arm position for holding a Flashlight it would more spin from left to right instead up and down.

-I also thought about a seperate pair of arms for my character thats locked to the Camera HMD, but i cant see how that will work when im looking into a mirror or something like this (maybe im just overlooking something here)

Does anyone know whats the easiest and best way to implement a System like this?

(Cant provide Screenshots right now, since im currently not at home. If they are needed i can provide them later)

Looking forward to your answer. Cant wait to proceed working on this.
