Hi - I’m trying to create a ‘trap’ - when a player steps on a pressure plate, I want a panel to fly out of the wall, smack into the player, inflict grievous injuries, and then turn the player into a ragdoll.
The pressure plate triggers a timeline, which rapidly moves the wall toward the player using ‘setRelativeLocation’. I am trying to get the wall to push the ragdolled player once they collide. Unfortunately, the collision doesn’t seem to work when the wall is moving - the collision doesn’t occur and the wall goes right through the player.
The wall DOES have collisions enabled - the player can’t walk through it when it’s stationary and the collision box also works when it’s stationary.
Does anyone have any suggestions? Thanks!