I am trying to change the difficulty of the game by entering collision detection, it is a platformer that has multiple objects that will double in speed when the difficulty is raised.
I have a couple of questions.
-
If I have Multiple Blueprints objects that are derived from the same C++ script, will changing the originals scripts variables change them all, or would i have to write something to change each individual objects speed and velocity?
-
How Can I access a function that is in a c++ script, into blueprint? I have been trying to enter the function via the UFUNCTION(BlueprintCallable) declaration, but in blueprint it asks for a target, and that SELF is not a valid target.