# Quest2 Shadow artifacts

**URL:** <https://forums.unrealengine.com/t/quest2-shadow-artifacts/522998>\
**Category:** Rendering\
**Tags:** unreal-engine, UE5-0, Lightmap, Rendering, Lighting, question\
**Created:** [April 10, 2022, 12:32pm UTC](https://forums.unrealengine.com/t/quest2-shadow-artifacts/522998 "2022-04-10T12:32:38Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Hadrien-EST](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hadrien-est/32/478557_2.png) [@Hadrien-EST](https://forums.unrealengine.com/u/Hadrien-EST)\
**Post date:** [April 27, 2022, 8:48pm UTC](https://forums.unrealengine.com/t/quest2-shadow-artifacts/522998/3 "2022-04-27T20:48:21Z")

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[UE5 VR Template Lighting issue occulus quest 2 (Android)](https://forums.unrealengine.com/t/ue5-vr-template-lighting-issue-occulus-quest-2-android/531729)

According to what @victorLerp said: It should be fixed in the next engine revision 5.0.2.

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