Quest/Mission Sustem

You’re welcome.

So there’s a variable type called a ‘Transform’ - this is a vector (location), rotation, and scale (keep scale at 1 in this case) all rolled into one.

I’d set a “PositionToReturnToInOpenWorld” Transform in the ‘Game Instance’(or just a vector variable if you don’t care about what direction/rotation they are facing upon return)

Then when returning to the world, use the value that you saved in the game instance to position your player.

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