I am getting a jittery effect on all my geometry when using the Quest testing a tiny demo project.
@project file download:
Click Here To Download The Unreal UE4 Project File 4.24.1
I also recorded a video from inside the Quest to demonstrate the jittering.
[Click Here to Watch the YouTube Video
Jittery Geometry not visible in the SreenCapture - but visible when using the Oculus QUEST - YouTube](Jittery Geometry not visible in the SreenCapture - but visible when using the Oculus QUEST - YouTube)
For some reason, you can NOT see the jittery-problem in the recorded Video - kinda strange.
But when you run the game on the Quest it’s very dominant. It looks like the geometry is jumping and it makes you kinda dizzy.
- What could cause that issue?
- I thought about a possible Frequency issue.
- Is it mandatory, to setup a Frequency Runtime in a Level Blueprint to make sure the Game runs accordingly on the Quest?
Thank you so much for any little help, hint, suggestion and info!
I really appreciate your help!