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QUEST: Jittery Problems

Hi there!

@problem:
I am getting a jittery effect on all my geometry when using the Quest testing a tiny demo project.

@project file download:
Click Here To Download The Unreal UE4 Project File 4.24.1

@video:
I also recorded a video from inside the Quest to demonstrate the jittering.
[Click Here to Watch the YouTube Video

Jittery Geometry not visible in the SreenCapture - but visible when using the Oculus QUEST - YouTube](Jittery Geometry not visible in the SreenCapture - but visible when using the Oculus QUEST - YouTube)

For some reason, you can NOT see the jittery-problem in the recorded Video - kinda strange.
But when you run the game on the Quest it’s very dominant. It looks like the geometry is jumping and it makes you kinda dizzy.

  • What could cause that issue?
  • I thought about a possible Frequency issue.
  • Is it mandatory, to setup a Frequency Runtime in a Level Blueprint to make sure the Game runs accordingly on the Quest?

Thank you so much for any little help, hint, suggestion and info!
I really appreciate your help!