I had a few questions regarding the networking in UE4.
is the built in UE4 p2p? if so does it require port forwarding for players to connect?
So… in unity i was able to set up a matchmaking lobby and such using the 3rd party service photon cloud. is there a need for 3rd party networking in UE as well? Also is there photon in UE?
If my final goal would be to make a game that sort of action based… like chivalry or even something close to a fighting game… what sort of networking would I need to support something incredibly lag sensitive?