Greetings everyone. My thread is adressed to Epic devs mainly. In fact Mr Chance Ivey told me to make a thread about it so devs will look into it. There is an awesome Plugin for Maya called Quantum Human: http://quantum-human.com/ which let’s you inject topology and get automatic human modelling and rigging from arbitrary mesh. It is possible to import resulting characters into gaming engines like UE4. The problem is how far it it is compatible with UE4 animations system, how flexible it is if it is used with real-time morphing characters i.e Samaritan Owen etc…?
I asked Chance to ask the Animation staff about it in today’s twitch stream and they answered that they never tried it with UE4 so he told me to make a thread about it hoping that the devs will answer us when they get their hands on it and try it.