So I am creating a game, in which there are tons of houses that you can destroy. Very early version of the game, but eventually I plan to move to PhysXLab to make the destructible meshes. During development, I have found that all this debris, even with a lifespan of 10 seconds, can lag the game on slower computers. I have quality settings to fix just that, but I figured having settings to control how much debris the houses make would be even better.
So my question is: Can I make (through blueprints if possible) settings that change how much debris one of the houses make. You go to options on the main menu, select little debris, and the houses get fractured to 100 cells. Or select lots of debris, and the houses fracture into 1000 cells.
Thanks for any feedback you can give me.