Quality Game Settings Menu, a good looking UI ready for use

Hi, Thank you.
FOV overrides inside BP_SettingsCameraModifier. Simply reroute the FOV input node to output in function BlueprintModifyCamera, and it will no longer affect the field of view.

https://i.imgur.com/QR9uKL6.png

Yes, when WB_ClassicSettingsMain closes, it hides the mouse by default. You can fix this in its event graph.
Modify “Set Show Mouse Cursor” and “Set Input Mode xxxxx” to suit your game better.

https://i.imgur.com/jBkEZJp.png