Quality Game Settings Menu, a good looking UI ready for use

Hello ,
I’m back with more question last time we talk about custom fov for zooming in game now I facing some problem you might help
As you can see in my screenshot I’m using Timline by set the FOV Timeline from 110 to 45 which mean when I’m click zoom it’s zoom from 110 to 45 right?

And here’s the problem… Whenever I set FOV in QGS 90,100,120 etc… whatever number is. When “click Zoom” to zooming from current number to 45 It’s does right! however when zoom was “release” it’s automaticly set QGS and whole FOV to 110 which was not my Intended to be from what i set and that’s come from FOV_Timeline but i can’t leave it 0 so how to makes it follow what user intended to setting the exact FOV in QGS

Thanks
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When you change the value “Field Of View FOV” in BP_Gamesettings, it no longer will know what value to return to after zoom. We should not change it directly, only displace it when needed.

If you want a zoom where the camera always goes to 45 Fov when pressing zoom, independent of current fov in settings, we can set up a timeline that goes from 0-1 where 1 is fully zoomed in.

https://i.imgur.com/e3rdMAX.png

https://i.imgur.com/oyFKmbM.png

In camera modifier, we set the zoom variable enabled.

https://i.imgur.com/sVXggFj.png

Then finally, we use the zoom value from 0-1 and calculate the difference between settings fov and zoom target fov and subtract it.
If you have a fov at 50, you get a very small zoom change going to 45, and if you have a fov at 120, you get a large zoom effect going to the same 45 fov.

https://i.imgur.com/AMeb6mA.png