Hi, if you want to use “Stop Jumping” on a character actor, you can create a new event “JumpReleased” in BP_ActionManager
Then call that event dispatcher when jump “Was Released” in Action State. Compile and save BP_ActionManager.
Inside your player controller with action manager component, add the new event JumpReleased and connect it to “Stop Jumping” on your controlled character pawn.
By default, “Stop Jumping” does not change anything, since character actor has “JumpMaxCount” set at 1, and “JumpMaxHoldTime” set to 0.
You need to update these variables on your character actor if you want stop jumping to have something to interact with.
But I am surprised you have trouble with the character accidentally jumping twice. Does it double jump in air, or does it jump a second time after it hits the ground?
By default, the menu only fire one event when player press jump key.
Did you forget to remove the old input system? Make sure only one input system is connected so you dont trigger nodes twice.
You can also check if the problem is in the settings keybinding by temporary connecting “Space Bar” pressed instead of “JumpPressed (ActionManager)”
You can also trigger double press on jump event if you accidentally tick action manager twice every frame update.
If this does not solve your problems, please post some pictures of your nodes, or send an email to [EMAIL=“”]