Ha, I did not think of using semi transparency in UMG. Sweet.
My menu does not support gamepad. It is possible to control an UMG with gamepad, but that involves trickery with BG color and a state machine. My menu is quite large, and I don’t want to force a non flexible solution.
I have some ideas that I might come back to so it will support a gamepad. I will only add it if the blueprints have a good enough structure. I don’t want to sell it if it’s messy.
Right now I am recreating the menu in a different theme. It will have controller support. I am going to support both themes (and more in the future). I’ll make sure to list up pros and cons between them.