Quality Game Settings Menu, a good looking UI ready for use

Hi, I am currently working on menu navigation as a features, but I can’t make any promises if it will be near or far future.
I think I am at a state where I have found a cool looking way. The question is if I can make it well implemented, or if it add too much blueprint complexity, making it difficult to customize my menu.
I do have a fair share of new users asking me for help with UMG, and I am willing to support, but I wont add a system so difficult it will cause more confusion.

The menu navigation I am making now is made to be flexible (Within reasons), intended to extend beyond my menu and can be implemented in other systems. As of now, it is only a proof of concept.
I know others have had issues making UMG menu navigation systems, and I would like to make a solid one, if I can.

Disclaimer:
May or may not be a part of a future update.


So I cannot say if it will come in the the near or far future, but currently, I am giving it a shot.