Thanks for your reply and for the texture quality explanation.
Yes, I’d like you patch it.
About the other problem, I have just found how to reproduce it :
- Export the QSM project. Open it : it’s set to Windowed Fullscreen. It runs at 50 fps (when I look at the wall between two boards).
- Press E > Set 1280x720 > Windowed > Apply > V-Synch : On > Apply > OK : V-Synch works in 60 fps.
- Press E > Set your screen resolution > Fullscreen > Apply > Ok : V-Synch works but with an important frame drop. It runs at 30 fps.
- Press E > Set your screen resolution > Windowed Fullscreen > Apply > OK : V-Synch doesn’t work. It runs at 50 fps.
- Press E > Set 1280x720 > Windowed > Apply > OK : V-Synch works at 60 fps but the window is now fixed at the corner of the screen.
So there is a new problem with this frame drop, it comes maybe from UE 4.12. I don’t know.