It seems to work at my end in a packaged project, But I’ll do some further testing with it.
This was my mistake, I built it for the 4.11 patch and forgot to rebuild lightning for the 4.12 patch.
But in the next update I am going to disable lightmass on the example maps, this does not affect your own maps, but by removing it, I save over half the project size.
Yes, there are some systems default resolutions that shows up on first start now since I fixed the window resolution bug. I can look into how I patch this in a good way.
I dont have support for the Alt+Enter shortcut, since I dont have a blueprint event I can check when resolution/size changes, but I can sit down and see if I can trigger it myself.
Texture quality only affects available texture memory. If all your texture fits inside the delegated memory, you don’t see a decrease in quality. But you should be able to check it out if you turn down texture quality and move to a image that was in the distance.
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Thanks for telling me. We are at the smaller bugs now, but it would be nice to get rid of them.
I am currently working on the next release, I am not saying what features I am working on since its no guarantee I can make them all work, but it looks cool so far.