Quality Game Settings Menu, a good looking UI ready for use

I am mostly done on the 1.5 release. Should be stable. (But I’m going over it to find improvements)

If anyone wants to try (to break) it, I have put up an executable demo.

Only documentation is left. Then I will submit it to Epic.

V1_5 Changelogv
Added keybinding system
Supports key combinations
Auto generate keybinding menu from data table
Display key conflicts

Added Action Manager Component
Event system to dispatch inputs to player controller or character.
(More events can be added)

Added pause on game open option.
Added Save on Apply option. (Does not revert if cancel is pressed)

dszgX4V.png

Rewritten Gamesettings
Variables in Gamesettings use getters/setters now
Improved UMG menu blueprints
Added combobox to resolution settings.

dszgX4V.png
QtlXZnt.png

Added development tab (Is hidden when packaged for shipping)
Menu where developers can add tools related to game development.
Includes time dillation. Speed up or slow down game time. (Can break your game)
Pause game
Delete Settings file.
(More can come later, Suggestions?)

Currently not supported:
Navigate menu with gamepad
Multiplayer
VR
Mobile

Thank you. Let me know if you find something else.

You are welcome. If you want to add a similar system to your fighting project, you can ask me for help. (I’ve been battling blueprints getting this to work.)

Looking forward to it. I have not decided where to continue after this release. I don’t know if I should make new theme directed to mobile. How many people are developing mobile games with Unreal 4. Is it a market for it?