Thank You so much for you help, and the quick response. Sorry i did not respond earlier i went on a business trip.
I found out that it was materialquality, and detailmode. it sucks though becuase if i turn off either. my static mesh uv works but my terrain is invisible. if i raise the value to either the terrain becomes visible but the static mesh becomes black again… i think i found the solution. it sucks but i will have to delete all of my second uv channels for all my mesh. it’s weird because i always read that a 2nd uv helps stop your lighting from breaking. then again this is my first mobile game. Thank you again for your help!!
I am excited for your next update. i am also in the middle of makeing a rpg on pc that i may use your settings menu to save some time. ill wait for the custom key mapping though.
When my mobile game comes closer to release ill post some pics in your forum all i really did is delete some options. enlarge the sliders, and a couple personal tweaks. it works very smooth believe it or not.