Quality Game Settings Menu, a good looking UI ready for use

100% crash on packaged game on lauch, crash one time on editor, then work on second time

i have a crash when i package my game when i initialise the menu with the macro init game settings

here is the log


[2016.02.13-14.04.30:062][704]LogOutputDevice:Warning: 

Script Stack:
BP_GameInstance_C.ExecuteUbergraph_BP_GameInstance
BP_GameInstance_C.ReceiveInit

[2016.02.13-14.04.30:063][704]LogWindows:Error: Windows GetLastError: L’opération a réussi. (0)
[2016.02.13-14.04.30:447][704]LogCrashTracker: 


[2016.02.13-14.04.30:447][704]LogCrashTracker: 


[2016.02.13-14.04.30:447][704]LogWindows:Error: === Critical error: ===
Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 308] 
'GameSettings_C_0' is of class 'GameSettings_C' however property 'StrProperty_84' belongs to class 'TRASHCLASS_GameSettings_156'


i understand that the game crash when my game instance run the “event init” where i only have the macro “init game settings”

b7f3aed13729c15dd300c29a5df6039cc052f2da.jpeg

i use my own game instance with interface implemented

4cabcd875d967f80661783ebde5607de89f0eb50.jpeg

someone has this problem too with ue 4.10.2 ?

i found some information about the error with the word “TRASHCLASS” and people often refer to a macro causing this problem

i really dont know how to fix this

thanks for help

ps: strange behavior with this crash is that it does 100% crash on packaged game, but it crash one time on editor, then it work on second try, (and sometime it will crash again on the first try, then work again)