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[Qoustion] Maya LT and animation

I know the ART tools only work with standard Maya, but how diffrent is the workflow if i use “HUMAN IK” as animation controller (since it comes with LT) instead, will the animations/character act diffrently in UE3, or is ART just a way to streamline the workflow?

From my knowledge ART is set up to be the same as the UE skeleton so any animations already in the engine can be applied to your rig. HumanIK works well, I’ve been using it for a project for a couple of months now with no real problems. It just means you will need to create your own animations for that skeleton.