Python unreal.LiveLinkMessageBusFinder get_available_providers call


In python I am attempting to get all the available LiveLink providers via unreal.LiveLinkMessageBusFinder.get_available_providers. It is not clear in the Python documentation how one would construct and pass the unreal.LatentActionInfo instance to get_available_providers. How is it constructed so it can be passed? And is the world object I’m passing the editor world?