# Python Editor Scripting Beta Access Request — UEFN 

**URL:** <https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn/2841302>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, unreal-editor-for-fortnite, question, fortnite\
**Created:** [October 15, 2026, 5:35pm UTC](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn/2841302 "2026-10-15T17:35:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Quadyfast](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Quadyfast](https://forums.unrealengine.com/u/Quadyfast)\
**Post date:** [October 15, 2026, 5:35pm UTC](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn/2841302/1 "2026-10-15T17:35:49Z")

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Hi Epic team,

I’d like to request access to the Python Editor Scripting Beta for UEFN.

- Epic account: Quadyfast
- UEFN version: Unreal Editor 6.0
- Project: Prisontycoon (prison tycoon island)
- OS: Windows 11

Use case: editor-side automation only — actor and device placement,  
repetitive scene setup (duplicating cell blocks), and connecting an AI  
assistant through the official UEFN MCP toolset. All gameplay logic  
stays in Verse.

Current state: the Output Log shows  
“LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’”  
and no Python or MCP option appears in my project settings, so I can’t  
enable it myself.

Thank you!

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**Author:** ![Mineblo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mineblo/32/1203575_2.png) [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Post date:** [October 15, 2026, 8:04pm UTC](https://forums.unrealengine.com/t/python-editor-scripting-beta-access-request-uefn/2841302/2 "2026-10-15T20:04:29Z")

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Could you please take a picture of your Project Settings?
