# Python API/highrescreenshot

**URL:** <https://forums.unrealengine.com/t/python-api-highrescreenshot/132783>\
**Category:** Editor Scripting\
**Tags:** unreal-engine\
**Created:** [October 30, 2019, 11:51am UTC](https://forums.unrealengine.com/t/python-api-highrescreenshot/132783 "2019-10-30T11:51:10Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Reojo22](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Reojo22](https://forums.unrealengine.com/u/Reojo22)\
**Post date:** [January 12, 2024, 4:27pm UTC](https://forums.unrealengine.com/t/python-api-highrescreenshot/132783/13 "2024-01-12T16:27:08Z")

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I had the same problem, and had to check whether the capture was done or not. See here:

> [@Unable to execute MoviePipelineQueue from Python](https://forums.unrealengine.com/t/unable-to-execute-moviepipelinequeue-from-python/467250/19):
>
> I’ve done something similar with take\_high\_res\_screenshot, in case that’s helpful. This code will take a screenshot from the point of view of “CameraOne”. It does fine on all the frames except the first one, so I added a bogus frame at the start of the level sequence (frame -1). Note that the settings for high res screenshots are very persistent. If the quality is too low, you might look at the options (hidden under the three-bar menu in the upper left of the viewport). I’m sure this is ineleg…

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