# Pushing Verse changes always fails with backend errors

**URL:** <https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [January 24, 2024, 7:24am UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592 "2024-01-24T07:24:38Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Sharsnik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sharsnik](https://forums.unrealengine.com/u/Sharsnik)\
**Post date:** [February 2, 2024, 8:29pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/5 "2024-02-02T20:29:24Z")

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Project migration works for me even on large projects using this technique (it’s still not a GOOD solution).

> [@How to copy a UEFN project](https://forums.unrealengine.com/t/how-to-copy-a-uefn-project/1236151/4):
>
> OMG, I got it to work. Thanks for the help and suggestions guys. For anyone else who wants to replicate what I came up with: Backup your original project folder to some far away place, in case things go wrong Copy your original project folder to a new one. (e.g. Copy “d:\Fortnite Projects\MyGame” to “d:\Fortnite Projects\MyGame2”). Go in the new project folder, rename “MyGame.uefnproject” to “MyGame2.uefnproject” Open “MyGame2.uefnproject” in Notepad (or another editor). At the top …

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