# Pushing Verse changes always fails with backend errors

**URL:** <https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [January 24, 2024, 7:24am UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592 "2024-01-24T07:24:38Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Sharsnik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sharsnik](https://forums.unrealengine.com/u/Sharsnik)\
**Post date:** [January 24, 2024, 7:24am UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/1 "2024-01-24T07:24:38Z")

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### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Verse

### Summary

When I make changes to Verse and try to push those changes to a live session I get an error telling me I need to push the entire change log.

### Steps to Reproduce

Edit Verse and try to Push changes.

### Expected Result

The session reloads with the new Verse edits.

### Observed Result

The following errors:

[2024.01.23-23.14.15:359][493]LogValkyrieActivityTracker: Warning: Session → Fail Activity: LoadingNewContent - Error updating content  
[2024.01.23-23.14.15:359][493]LogValkyrieSummary: Failed to update content due to error.  
[2024.01.23-23.14.15:360][493]VerseDiagnostics: Error: /opt/epic/offset\_1/LinuxServer/FortniteGame/Saved/VerseProject/FortniteGame/Assets/a4650362-4e58-bd5b-890d-1480f6a818d1/a4650362-4e58-bd5b-890d-1480f6a818d1.assets.verse(12,1, 12,39): Script error 3507: `(/Fortnite.com:)AI` is not defined in the current package (`a4650362-4e58-bd5b-890d-1480f6a818d1/Assets`), and the current package is not explicitly dependent on a package that defines it. To fix this, consider modifying the dependencies of the .uplugin, .Build.cs or .vpackage file belonging to `a4650362-4e58-bd5b-890d-1480f6a818d1/Assets`  
to include one of these packages:  
VerseAIBase/VerseAIBase  
VerseNPC/VerseNPC  
VerseCreature/VerseCreature  
CompanionAI/CompanionAI  
VerseFortnite/VerseFortnite  
[2024.01.23-23.14.15:360][493]VerseDiagnostics: Error: /opt/epic/offset\_1/LinuxServer/FortniteGame/Saved/VerseProject/FortniteGame/Assets/a4650362-4e58-bd5b-890d-1480f6a818d1/a4650362-4e58-bd5b-890d-1480f6a818d1.assets.verse(12,1, 12,39): Script error 3507: `(/Fortnite.com/AI:)VerseAIBase` is not defined in the current package (`a4650362-4e58-bd5b-890d-1480f6a818d1/Assets`), and the current package is not explicitly dependent on a package that defines it. To fix this, consider modifying the dependencies of the .uplugin, .Build.cs or .vpackage file belonging to `a4650362-4e58-bd5b-890d-1480f6a8 18d1/Assets` to include one of these packages:  
VerseAIBase/VerseAIBase

### Platform(s)

PC

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<div class="post-metadata">

**Author:** ![deedeefactory](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/deedeefactory/32/921989_2.png) [@deedeefactory](https://forums.unrealengine.com/u/deedeefactory)\
**Post date:** [February 1, 2024, 8:53pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/2 "2024-02-01T20:53:09Z")

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I’ve had the same issue since I updated UEFN to 28.10  
Can someone at Epic help us ?

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<div class="post-metadata">

**Author:** ![Sharsnik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sharsnik](https://forums.unrealengine.com/u/Sharsnik)\
**Post date:** [February 1, 2024, 11:18pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/3 "2024-02-01T23:18:22Z")

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One terrible work around is to migrate the map to a new project every times this happens. Doing so seems to fix the issue for a day or so, but eventually it pops back up again.

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<div class="post-metadata">

**Author:** ![deedeefactory](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/deedeefactory/32/921989_2.png) [@deedeefactory](https://forums.unrealengine.com/u/deedeefactory)\
**Post date:** [February 2, 2024, 4:05pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/4 "2024-02-02T16:05:17Z")

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Also migrated an old project to a new one yesterday.

I had to replace **all** verse devices in the map because they were not recognized, fortunately it’s a small prototype, but on a large scale project it’s not feasible.

For now, pushing verse changes works … waiting to see if the issue pops up again

P.S. 🔮 I invoke the spirit of the Epic staff if you can hear us, we are facing a major bug, please come forward the post has been there for 9 days.

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<div class="post-metadata">

**Author:** ![Sharsnik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sharsnik](https://forums.unrealengine.com/u/Sharsnik)\
**Post date:** [February 2, 2024, 8:29pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/5 "2024-02-02T20:29:24Z")

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Project migration works for me even on large projects using this technique (it’s still not a GOOD solution).

> [@How to copy a UEFN project](https://forums.unrealengine.com/t/how-to-copy-a-uefn-project/1236151/4):
>
> OMG, I got it to work. Thanks for the help and suggestions guys. For anyone else who wants to replicate what I came up with: Backup your original project folder to some far away place, in case things go wrong Copy your original project folder to a new one. (e.g. Copy “d:\Fortnite Projects\MyGame” to “d:\Fortnite Projects\MyGame2”). Go in the new project folder, rename “MyGame.uefnproject” to “MyGame2.uefnproject” Open “MyGame2.uefnproject” in Notepad (or another editor). At the top …

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<div class="post-metadata">

**Author:** ![deedeefactory](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/deedeefactory/32/921989_2.png) [@deedeefactory](https://forums.unrealengine.com/u/deedeefactory)\
**Post date:** [February 3, 2024, 12:54am UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/6 "2024-02-03T00:54:13Z")

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Thanks for the tips, seems to be the safer way to do the migration for now!

I had used the migration tool in the content contextual menu (it broke the project)

There maybe an explanation why the issue reappears on your side, when copying the old content there are some serialized files related to the compiled devices that need to be updated internally.  
If within a week, the problem no longer appears on my side, the hypothesis will be confirmed.

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<div class="post-metadata">

**Author:** ![Sharsnik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sharsnik](https://forums.unrealengine.com/u/Sharsnik)\
**Post date:** [February 3, 2024, 2:38am UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/7 "2024-02-03T02:38:32Z")

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Okay, interesting. Yeah, my approach only fixes the issue for a few hours normally (or at least until I need to cancel my session). A more permament fix would be greatly appreciated (but I also can’t really rebuild the project, haha).

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<div class="post-metadata">

**Author:** ![deedeefactory](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/deedeefactory/32/921989_2.png) [@deedeefactory](https://forums.unrealengine.com/u/deedeefactory)\
**Post date:** [February 7, 2024, 5:55pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/8 "2024-02-07T17:55:36Z")

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Hey,  
After testing the old project with the 28.20 release, the issue seems to be solved !

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<div class="post-metadata">

**Author:** ![Sharsnik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sharsnik](https://forums.unrealengine.com/u/Sharsnik)\
**Post date:** [February 8, 2024, 6:31am UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/9 "2024-02-08T06:31:06Z")

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Awesome. I’ve also been having no issues recently. Though, I think it might have been partially due to me deleting a bunch of old files. Regardless, seems to be working now! Great!

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<div class="post-metadata">

**Author:** ![deedeefactory](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/deedeefactory/32/921989_2.png) [@deedeefactory](https://forums.unrealengine.com/u/deedeefactory)\
**Post date:** [February 8, 2024, 8:36pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/10 "2024-02-08T20:36:48Z")

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Yay! Great news!  
Now we can get back to business.  
Good luck with your project 🌟

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<div class="post-metadata">

**Author:** ![Sharsnik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sharsnik](https://forums.unrealengine.com/u/Sharsnik)\
**Post date:** [February 8, 2024, 8:43pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/11 "2024-02-08T20:43:45Z")

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Yeah! It’s a real load off to not have to worry about that stupid error looming over the development cycle.

Good luck to you as well!

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [February 22, 2024, 8:49pm UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/12 "2024-02-22T20:49:16Z")

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UCB-1288 incident has been created. Status is ‘Awaiting Validation’.

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<div class="post-metadata">

**Author:** ![Daigoro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Daigoro](https://forums.unrealengine.com/u/Daigoro)\
**Post date:** [February 27, 2024, 1:24am UTC](https://forums.unrealengine.com/t/pushing-verse-changes-always-fails-with-backend-errors/1638592/13 "2024-02-27T01:24:11Z")

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I assume that you have an asset or folder with a forbidden name. If you have something called “AI” in your Editor, rename that.
