# Push a widget button with leap motion finger

**URL:** <https://forums.unrealengine.com/t/push-a-widget-button-with-leap-motion-finger/327975>\
**Category:** UI\
**Tags:** button, leap-motion, unreal-engine, Widget, UE4, Blueprint, question\
**Created:** [August 7, 2015, 6:42pm UTC](https://forums.unrealengine.com/t/push-a-widget-button-with-leap-motion-finger/327975 "2015-08-07T18:42:11Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![VRMMO](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VRMMO](https://forums.unrealengine.com/u/VRMMO)\
**Post date:** [August 7, 2015, 6:42pm UTC](https://forums.unrealengine.com/t/push-a-widget-button-with-leap-motion-finger/327975/1 "2015-08-07T18:42:11Z")

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Hello

How can i push the widget button with a finger from the leap motion hand?

The buttons are connected to commands that work ( if i send the mousecurser to the display and then could click a button that exits the game to test the button, it worked…

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/7/8/c78022f8202bc8b0987f5eaef772481505e8dda5.jpeg "Leap motion stuff + button stuff + console stuff") ](https://www.youtube.com/watch?v=94l0RqCBhy0)

The leap motion hand goes right through the button, even when it can punch a destructable mesh, so collision must be on.

Anybody? I want to make this working to spawn blocks :

 ![53211-widget+console+2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/f/acfeeb039b17900617427eac81470581563f8039.jpeg)

there will be over a 100 block actors with different properties, and you can`t see your keyboard in VR. There awill be toomany blocks to put under the keybindings of the actual keyboard. i need an ingame solution. Also for the virtual keyboard.

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**Author:** ![VRMMO](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VRMMO](https://forums.unrealengine.com/u/VRMMO)\
**Post date:** [August 11, 2015, 8:26am UTC](https://forums.unrealengine.com/t/push-a-widget-button-with-leap-motion-finger/327975/2 "2015-08-11T08:26:05Z")

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PLEASE somebody, i need this.

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**Author:** ![anonymous\_user\_7b42fe28](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7b42fe28](https://forums.unrealengine.com/u/anonymous_user_7b42fe28)\
**Post date:** [June 29, 2016, 7:18am UTC](https://forums.unrealengine.com/t/push-a-widget-button-with-leap-motion-finger/327975/3 "2016-06-29T07:18:23Z")

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Hey! Did you managed to make it work? I’m stuck at the same point.

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**Author:** ![Samush](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Samush](https://forums.unrealengine.com/u/Samush)\
**Post date:** [May 7, 2019, 8:32am UTC](https://forums.unrealengine.com/t/push-a-widget-button-with-leap-motion-finger/327975/4 "2019-05-07T08:32:43Z")

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I guess you could spawn a Widget interactor and attach it to the bone but i haven’t tried yet.
