Hello guys. In this tutorial(https://docs.unrealengine.com/latest/INT/Engine/Blueprints/QuickStart/6/index.html) this guy gets “player’s pawn” and then casts it to charachter again to be aple to apply velocity. I do not understand why he did not “get player’s character”. Instead he get “player’s pawn”. I tried to get “player’s character” directly and I got same result without casting to character(since I already got my player’s chracter. So I do not understand this unnecesary step.