I need to rip a hole on one of my meshes. I can certainly do that in Blender and re-export, but it’s a multiLOD static mesh and I don’t want to mess with the setup all over again.
Is there a tool to do the task in the Editor ?
I was also thinking that maybe using “deep well” mesh as mesh decal would do the trick? If so, how would I do that ?
Thanks beforehand