Publishing to the Oculus Quest results in black screen

I had the same issue, I was able to resolve it.
For my situation, these 4 things were my major obstacles:

  1. Obtain Android Support for the project:
    In the Unreal Editor, File>Package Project>Android>Android (ASTC)
    A folder select box will appear, then you will navigate to your project directory location on your storage media, then navigate within that folder to Build>Android folder and select the ‘Android’ folder.
    It will take a little bit to conduct the Packaging and Compile the shaders.
  2. Make sure the checkbox for Android is checked in the Supported Platforms for the project. In the Unreal Editor, Edit>Project Settings>Supported Platforms…
  3. Limit the Android SDK to version 25 in both Android Studio and in the Project Settings in Unreal.
    In Android Studio navigate to the SDK Manager via Welcome Form>Configure>SDK Manager
    Make sure Android 7.1.1 (Nougat) API Level 25 is the only SDK Package installed (not sure this necessary as I did not test with other/additional variants beyond a successful Launch).
    In the Unreal Editor, Edit>Project Settings>Platforms>APK Packaging
  • Minimum and Target SDK both set to 25.
  1. Ensure the Advanced APK Packaging settings are correct
    In the Unreal Editor, Edit>Project Settings>Platforms>Advanced APK Packaging
  • Click the + next to ‘Package for Oculus Mobile devices’; Set array index 0 to ‘Oculus Quest’
  • ‘Remove Oculus Signature Files from Distribution APK’ is checked

Hope this helps someone… :slight_smile: