# Publishing a game on

**URL:** <https://forums.unrealengine.com/t/publishing-a-game-on/316893>\
**Category:** Mobile\
**Tags:** unreal-engine, iOS, UE4, question\
**Created:** [April 29, 2015, 8:00pm UTC](https://forums.unrealengine.com/t/publishing-a-game-on/316893 "2015-04-29T20:00:23Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_41548938](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41548938](https://forums.unrealengine.com/u/anonymous_user_41548938)\
**Post date:** [April 29, 2015, 8:00pm UTC](https://forums.unrealengine.com/t/publishing-a-game-on/316893/1 "2015-04-29T20:00:23Z")

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Do i actually need a mac to publish my game on the app store ?

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**Author:** ![AlwysAnrchy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlwysAnrchy](https://forums.unrealengine.com/u/AlwysAnrchy)\
**Post date:** [April 29, 2015, 8:32pm UTC](https://forums.unrealengine.com/t/publishing-a-game-on/316893/2 "2015-04-29T20:32:56Z")

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Howdy ,

You do not need a mac to publish your project on the app store. Here is the official documentation needed to publish a application: [https://developer.apple.com/library//documentation/IDEs/Conceptual/AppDistributionGuide/Introduction/Introduction.html](https://developer.apple.com/library//documentation/IDEs/Conceptual/AppDistributionGuide/Introduction/Introduction.html)

Also, If you have not already done so, here is a link to our documentation letting you know what you will need in order to package a project on UE4: [https://docs.unrealengine.com/latest/INT/Platforms//QuickStart/index.html](https://docs.unrealengine.com/latest/INT/Platforms//QuickStart/index.html)

Let me know if you have any additional questions.

Thanks!

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**Author:** ![anonymous\_user\_41548938](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41548938](https://forums.unrealengine.com/u/anonymous_user_41548938)\
**Post date:** [April 29, 2015, 8:35pm UTC](https://forums.unrealengine.com/t/publishing-a-game-on/316893/3 "2015-04-29T20:35:38Z")

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Thanks a lot

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**Author:** ![anonymous\_user\_4071fa6e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4071fa6e1](https://forums.unrealengine.com/u/anonymous_user_4071fa6e1)\
**Post date:** [January 27, 2017, 9:13pm UTC](https://forums.unrealengine.com/t/publishing-a-game-on/316893/4 "2017-01-27T21:13:47Z")

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Hi ,

Can you confirm that your answered post is still relevant/accurate?  
I was surprised to find this post because over the last 3 months I have collated/bookmarked tons of webpages and videos saying/showing that, ultimately, you do need a mac/xcode to do the final submission to the appstore.

Your post is the first I have read suggesting otherwise.  
I hope you are correct because the final AppStore submission process from Windows-\>Mac-\>Appstore is a real pain. (I was planning to use MacInCloud as I don’t have a Mac).

Even in the developer.apple link you provided it says:  
**“In Xcode, you create an archive and sign it with your distribution certificate. Then you upload your app using Xcode or Application Loader.”**

So I’m not sure if you are correct (because UE4/iPhonePackager does some equivalent of xcode in order to generate certs & provisions) or whether your post was slightly mis-worded (i.e. you can publish to using Windows …but anything that needs to be sent to the AppStore WILL need a mac).

I’m assuming that use of XCode/AppLoader on a mac (Physical, cloud or emulated) is mandatory, but let me know if I am mistaken.

Cheers.

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [February 9, 2017, 10:13pm UTC](https://forums.unrealengine.com/t/publishing-a-game-on/316893/5 "2017-02-09T22:13:24Z")

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Ash22,

This post is from 2015. In order to submit your build on the iTunes Connect platform, you’d need either Xcode 6 or Application Loader 3.0 (or later).

Thanks!
