# Public Matchmaking Bug: Unable to Join Public Lobbies - New Fortnite Maps

**URL:** <https://forums.unrealengine.com/t/public-matchmaking-bug-unable-to-join-public-lobbies-new-fortnite-maps/2581520>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, crash, fortnite\
**Created:** [June 27, 2025, 2:54pm UTC](https://forums.unrealengine.com/t/public-matchmaking-bug-unable-to-join-public-lobbies-new-fortnite-maps/2581520 "2025-06-27T14:54:14Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [June 27, 2025, 5:11pm UTC](https://forums.unrealengine.com/t/public-matchmaking-bug-unable-to-join-public-lobbies-new-fortnite-maps/2581520/3 "2025-06-27T17:11:29Z")

</div>

hi @Hunter-Jaw ,  
UPDATE : 19:00 GMT  
**BRAWL BOX 5 V 5 works!**

BRAWL BOX 3 V 3 FAILS!

Failing in UK/GMT PUBLIC fails after 20 seconds.  
Engineers here is map Match Making extracted from log  
[MatchmakingFailure6609-0739-5824GMT1800jun27GMT.txt](https://forums.unrealengine.com/uploads/short-url/3GjhNJ1UPK9ZReNagYe8rHsGOHr.txt) (19.1 KB)  
says all working at  
[Epic Games Public Status](https://status.epicgames.com/)

LinkId [Mnemonic=[9909-6421-7669] Version=[latest]]  
WorldId [World [None] WorldName [None] WorldOwnerId [INVALID] IsJoinable [Unjoinable]]  
ProductModes [None]  
SessionId [Session Id [None] Join Info [IslandJoinability [CanNotBeJoinedOrWatched] SessionKey [None]]]  
Privacy [Fill]  
Region [EU]  
MatchmakingId [C995E7E64EEA2F763CCA0DAB1B3F952B]]  
[2025.06.27-17.14.07:296][19]MatchmakingLog: [3276] Island Refresh Started  
[2025.06.27-17.14.07:296][19]MatchmakingLog: [321f] Refresh for [  
LinkId [Mnemonic=[9909-6421-7669] Version=[latest]]  
**WorldId [World [None] WorldName [None] WorldOwnerId [INVALID] IsJoinable [Unjoinable]**]  
ProductModes [None]  
SessionId [Session Id [None] Join Info [IslandJoinability [CanNotBeJoinedOrWatched] SessionKey [None]]]  
Privacy [Fill]  
Region [EU]  
MatchmakingId [C995E7E64EEA2F763CCA0DAB1B3F952B]] set to 15:0

[2025.06.27-17.14.07:296][19]  
MatchmakingLog: [3c09] **Selected Island Deinitialized!**  
[2025.06.27-17.14.07:296][19]  
LogMatchmakingServiceClient: **ChangeState - ‘QueueFull’ → ‘Finished’**

WHY ITS got no one in it!

[2025.06.27-17.14.07:296][19]LogOnlineServices: [FMatchmakingMcp::OnClientStateChanged] AccountId=2076ba20ca9f4e7eb781f7640cd2f593 TicketId=48599cee469b5d64f595bab2a33c25f8 OldState=QueueFull NewState=Finished  
[2025.06.27-17.14.07:296][19]LogMatchmakingServiceClient:

**DisconnectFromMatchmakingService - Disconnecting from service**  
[2025.06.27-17.14.07:296][19]LogMatchmakingServiceClient:  
**StopPinging - Stopping ping timer**

[2025.06.27-17.14.07:300][20]LogMatchmakingServiceClient:

**Destroying Matchmaking Service**

[2025.06.27-17.14.07:308][20]LogGarbage: 2.236 ms for incrementally purging unreachable objects (FinishDestroyed: 2311, Destroyed: 489 / 2311)

Looking at the logs they are all the same **Queue Full error**

Now the island above has logged in something intermittent?

---

_[View the full topic](https://forums.unrealengine.com/t/public-matchmaking-bug-unable-to-join-public-lobbies-new-fortnite-maps/2581520)._
