# Public Connections of Create Session Ignored

**URL:** <https://forums.unrealengine.com/t/public-connections-of-create-session-ignored/320666>\
**Category:** Blueprint\
**Tags:** joining-session, unreal-engine, UE4, Blueprint, question\
**Created:** [June 4, 2015, 6:29am UTC](https://forums.unrealengine.com/t/public-connections-of-create-session-ignored/320666 "2015-06-04T06:29:16Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![triplexacies](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@triplexacies](https://forums.unrealengine.com/u/triplexacies)\
**Post date:** [June 4, 2015, 6:29am UTC](https://forums.unrealengine.com/t/public-connections-of-create-session-ignored/320666/1 "2015-06-04T06:29:16Z")

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I’m creating the multiplayer session with the create session and setting the public connections to 2. When testing I discovered that is completely ignored and as people can just keep joining. How can I set the limit to the connections so it causes On Failure?

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**Author:** ![drillep](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@drillep](https://forums.unrealengine.com/u/drillep)\
**Post date:** [March 2, 2016, 11:05pm UTC](https://forums.unrealengine.com/t/public-connections-of-create-session-ignored/320666/2 "2016-03-02T23:05:43Z")

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Did you ever find any response to this issue, I am experiencing the same problem setting up two-player games.

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**Author:** ![Shruggedmammal0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shruggedmammal0](https://forums.unrealengine.com/u/Shruggedmammal0)\
**Post date:** [May 14, 2018, 5:42pm UTC](https://forums.unrealengine.com/t/public-connections-of-create-session-ignored/320666/3 "2018-05-14T17:42:48Z")

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Just get length of players from the game state and if that number exceeds a certain number call a blueprint interface or cast to a Boolean that doesn’t allow join session to work

- N
