# ProyectSizeRequest::CancelFlow Error

**URL:** <https://forums.unrealengine.com/t/proyectsizerequest-cancelflow-error/2245558>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, crash, bug-report, editor, fortnite\
**Created:** [December 27, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/proyectsizerequest-cancelflow-error/2245558 "2024-12-27T14:12:27Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Eevesus\_Pika](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eevesus_pika/32/1196043_2.png) [@Eevesus\_Pika](https://forums.unrealengine.com/u/Eevesus_Pika)\
**Post date:** [December 27, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/proyectsizerequest-cancelflow-error/2245558/1 "2024-12-27T14:12:27Z")

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### Summary

Hi, recently with Chapter 6, my island has stopped calculating the island size (ProjectSize). An error appears, but in the previous season, this issue didn’t happen, and I don’t know how to fix it. The island is completely valid because if I press “Start Session,” it starts fine. However, when the loading screen appears to load the world, the game crashes, and the log shows LogValkyrie: Error: ProjectSizeRequest::CancelFlow for b28091f2-4659-eb06-01cd-f8afb27176ca - invalid\_module\_binaries\_error

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Project Size

### Steps to Reproduce

The error has only occurred after updating the game

### Expected Result

idk

### Observed Result

There were no results

### Platform(s)

PC

### Island Code

8782-5903-6491

### Upload an image

 ![Error.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/0/3d01ac02cb71a49fcb8144cb07ea3ec60cf38eb4.png)

### Additional Notes

As I mentioned earlier, the island worked perfectly fine before the update. In Chapter 2 Remix, there were no issues, but now this error has been happening since Chapter 6, I’ve tried deleting unused folders, adding actors to the map, or removing them to see if the size calculation would work, but it didn’t. I also tried moving the project to another folder, but that didn’t work either

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [December 27, 2024, 7:58pm UTC](https://forums.unrealengine.com/t/proyectsizerequest-cancelflow-error/2245558/2 "2024-12-27T19:58:33Z")

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hi @Eevesus_Pika ,

This is similar to the problem

[I get timeout every time I try to launch a session on one specific island](https://forums.unrealengine.com/t/i-get-timeout-every-time-i-try-to-launch-a-session-on-one-specific-island/2228160/4)

try to  
[verify uefn/fortnite](https://forums.unrealengine.com/t/urc-exe-and-urc-dll-get-flagged-as-malware-from-microsoft-defender/1802519/5)

in case of errors and run Validation fix and conform textures to power of 2

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**Author:** ![Eevesus\_Pika](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eevesus_pika/32/1196043_2.png) [@Eevesus\_Pika](https://forums.unrealengine.com/u/Eevesus_Pika)\
**Post date:** [December 27, 2024, 10:52pm UTC](https://forums.unrealengine.com/t/proyectsizerequest-cancelflow-error/2245558/3 "2024-12-27T22:52:36Z")

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The project validation is not the issue because the session starts fine, but when loading the ProjectSize, it causes problems, and nothing related to auto-fixing errors shows up. I’ve reinstalled Fortnite and UEFN several times after that, and it still didn’t work

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**Author:** ![Eevesus\_Pika](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eevesus_pika/32/1196043_2.png) [@Eevesus\_Pika](https://forums.unrealengine.com/u/Eevesus_Pika)\
**Post date:** [December 29, 2024, 7:51pm UTC](https://forums.unrealengine.com/t/proyectsizerequest-cancelflow-error/2245558/4 "2024-12-29T19:51:48Z")

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I lowered the texture resolution to a maximum of 1024, and it worked fine, the project seemed to detect everything correctly again. But when I logged in, it broke again :c

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [June 25, 2025, 2:13pm UTC](https://forums.unrealengine.com/t/proyectsizerequest-cancelflow-error/2245558/5 "2025-06-25T14:13:16Z")

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