Estoy usando la version 4.8.3… cuando abro mi proyecto se me crashea y busque soluciones pero ninguna funciono. Estuve trabajando por 2 meses y saber que por ahi se me corrompio me mata… Soy nuevo por eso pregunto.
Aca tienen el log (creo que es eso):
[2019.03.08-07.22.06:105][ 0]Log file open, 03/08/19 04:22:06
[2019.03.08-07.22.06:105][ 0]LogInit:Display: Running engine for game: HN_Alpha_Prototype
[2019.03.08-07.22.06:105][ 0]LogInit:Display: RandInit(838112289) SRandInit(838112289).
[2019.03.08-07.22.06:105][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2019.03.08-07.22.06:105][ 0]LogStats: Stats thread started
[2019.03.08-07.22.06:105][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
[2019.03.08-07.22.06:105][ 0]LogInit: API Version: 2579680
[2019.03.08-07.22.06:105][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
[2019.03.08-07.22.06:105][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2019.03.08-07.22.06:105][ 0]LogInit: Build Configuration: Development
[2019.03.08-07.22.06:105][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2019.03.08-07.22.06:105][ 0]LogInit: Command line:
[2019.03.08-07.22.06:105][ 0]LogInit: Base directory: C:/Program Files/Epic Games/UE_4.8/Engine/Binaries/Win64/
[2019.03.08-07.22.06:105][ 0]LogInit: Rocket: 1
[2019.03.08-07.22.06:134][ 0]LogInit: Using libcurl 7.41.0
[2019.03.08-07.22.06:134][ 0]LogInit: - built for x86_64-pc-win32
[2019.03.08-07.22.06:134][ 0]LogInit: - supports SSL with WinSSL
[2019.03.08-07.22.06:134][ 0]LogInit: - other features:
[2019.03.08-07.22.06:134][ 0]LogInit: CURL_VERSION_SSL
[2019.03.08-07.22.06:134][ 0]LogInit: CURL_VERSION_IPV6
[2019.03.08-07.22.06:134][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2019.03.08-07.22.06:134][ 0]LogInit: CURL_VERSION_LARGEFILE
[2019.03.08-07.22.06:134][ 0]LogInit: CURL_VERSION_IDN
[2019.03.08-07.22.06:134][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2019.03.08-07.22.06:134][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2019.03.08-07.22.06:134][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2019.03.08-07.22.06:134][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2019.03.08-07.22.06:135][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2019.03.08-07.22.06:162][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2019.03.08-07.22.06:192][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2019.03.08-07.22.06:197][ 0]LogInit: Object subsystem initialized
[2019.03.08-07.22.06:198][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2019.03.08-07.22.06:198][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Julián Occhipinti/Documents/Unreal Projects/HN_Alpha_Prototype BETA/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2019.03.08-07.22.06:198][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2019.03.08-07.22.06:198][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Julián Occhipinti/Documents/Unreal Projects/HN_Alpha_Prototype BETA/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2019.03.08-07.22.06:198][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2019.03.08-07.22.06:198][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Julián Occhipinti/Documents/Unreal Projects/HN_Alpha_Prototype BETA/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2019.03.08-07.22.06:198][ 0]LogInit: Selected Device Profile: [Windows]
[2019.03.08-07.22.06:198][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.03.08-07.22.06:208][ 0]LogInit: Computer: LUCAS
[2019.03.08-07.22.06:208][ 0]LogInit: User: JuliánOcchipinti
[2019.03.08-07.22.06:208][ 0]LogInit: CPU Page size=4096, Cores=4
[2019.03.08-07.22.06:208][ 0]LogInit: High frequency timer resolution =3.515619 MHz
[2019.03.08-07.22.06:208][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2019.03.08-07.22.06:208][ 0]LogMemory: Platform Memory Stats for Windows
[2019.03.08-07.22.06:208][ 0]LogMemory: Process Physical Memory: 50.14 MB used, 50.14 MB peak
[2019.03.08-07.22.06:208][ 0]LogMemory: Process Virtual Memory: 24.56 MB used, 24.56 MB peak
[2019.03.08-07.22.06:208][ 0]LogMemory: Physical Memory: 3769.40 MB used, 8136.00 MB total
[2019.03.08-07.22.06:208][ 0]LogMemory: Virtual Memory: 4453.52 MB used, 134217728.00 MB total
[2019.03.08-07.22.06:248][ 0]LogTextLocalizationManager: The requested culture (‘es_ES’) has no localization data; parent culture’s (‘es’) localization data will be used.
[2019.03.08-07.22.06:379][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/UE_4.8/Engine/Content/Localization/Editor/es/Editor.locres) Source String Hash: (-630476809) Localized String: (Importar a {0}…)
Localization Resource: (C:/Program Files/Epic Games/UE_4.8/Engine/Content/Localization/Editor/es/Editor.locres) Source String Hash: (1271782899) Localized String: (Importa un activo desde el archivo a esta carpeta.)
[2019.03.08-07.22.06:838][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 Ti (Feature Level 11_0)
[2019.03.08-07.22.06:838][ 0]LogD3D11RHI: Adapter has 1998MB of dedicated video memory, 0MB of dedicated system memory, and 4068MB of shared system memory, 1 output[s]
[2019.03.08-07.22.06:841][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2019.03.08-07.22.06:841][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4068MB of shared system memory, 0 output[s]
[2019.03.08-07.22.06:841][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2019.03.08-07.22.06:848][ 0]LogD3D11RHI: InitD3DDevice
[2019.03.08-07.22.06:848][ 0]LogD3D11RHI: !Direct3DDevice
[2019.03.08-07.22.06:848][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2019.03.08-07.22.06:889][ 0]LogD3D11RHI: Async texture creation enabled
[2019.03.08-07.22.06:911][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2019.03.08-07.22.07:678][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2019.03.08-07.22.07:709][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2019.03.08-07.22.07:741][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2019.03.08-07.22.07:772][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2019.03.08-07.22.07:803][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2019.03.08-07.22.07:832][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2019.03.08-07.22.07:860][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2019.03.08-07.22.07:889][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2019.03.08-07.22.07:918][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2019.03.08-07.22.07:946][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2019.03.08-07.22.07:974][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2019.03.08-07.22.08:003][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2019.03.08-07.22.08:097][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2019.03.08-07.22.08:124][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2019.03.08-07.22.08:151][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2019.03.08-07.22.08:179][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2019.03.08-07.22.08:179][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2019.03.08-07.22.08:657][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2019.03.08-07.22.08:715][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 53MB C:/Users/Julián Occhipinti/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2019.03.08-07.22.08:715][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Julián Occhipinti/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2019.03.08-07.22.08:715][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Julián Occhipinti/Documents/Unreal Projects/HN_Alpha_Prototype BETA/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.03.08-07.22.08:715][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.03.08-07.22.08:715][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Julián Occhipinti/Documents/Unreal Projects/HN_Alpha_Prototype BETA/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.03.08-07.22.08:715][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.03.08-07.22.08:838][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.03.08-07.22.08:850][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Julián Occhipinti/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.03.08-07.22.09:028][ 0]LogLinker:Warning: No puede encontrar el archivo ‘/Engine/EngineMaterials/WorldGridMaterial’
[2019.03.08-07.22.09:028][ 0]LogLinker:Warning: No puede encontrar el archivo ‘/Engine/EngineMaterials/WorldGridMaterial’
[2019.03.08-07.22.09:028][ 0]LogLinker:Warning: No puede encontrar el archivo ‘/Engine/EngineMaterials/WorldGridMaterial’
[2019.03.08-07.22.09:028][ 0]LogUObjectGlobals:Warning: Error al encontrar el objeto ‘Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial’
[2019.03.08-07.22.09:028][ 0]LogWindows:Error: Windows GetLastError: La operación se completó correctamente. (0)
[2019.03.08-07.22.11:378][ 0]LogWindows: === Critical error: ===
Assertion failed: GDefaultMaterials[Domain] != NULL [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp] [Line: 365]
Cannot load default material ‘engine-ini:/Script/Engine.Engine.DefaultMaterialName’
KERNELBASE.dll {0x00007ff8b428a388} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ff887a77c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ff8879310b8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ff887901e72} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UMaterialInterface::InitDefaultMaterials() {0x00007ff87cabc81d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UMaterialInterface::UMaterialInterface() {0x00007ff87caf4ddb} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UMaterial::UMaterial() {0x00007ff87ca4f6dd} + 29 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!StaticConstructObject_Internal() {0x00007ff8874f4e7f} + 46 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x00007ff8873df4f9} + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() {0x00007ff8873dfb7b} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() {0x00007ff88740816a} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007ff8874e4943} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x00007ff887437bd0} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x00007ff887436b2b} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x00007ff8874380f0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x00007ff887436b2b} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() {0x00007ff887436802} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() {0x00007ff8873eb075} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() {0x00007ff8874355a0} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() {0x00007ff8873e1b7f} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!GetPackageLinker() {0x00007ff8873fea59} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007ff8874e4717} + 34 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!ResolveName() {0x00007ff8874f1832} + 57 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() {0x00007ff8874f95a1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!StaticLoadObject() {0x00007ff8874f8e9a} + 32 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UMG.dll!ConstructorHelpersInternal::FindOrLoadObject() {0x00007ff883a425bd} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UMG.dll!ConstructorHelpers::FObjectFinder::FObjectFinder() {0x00007ff883a56d70} + 10 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UMG.dll!UWidgetComponent::UWidgetComponent() {0x00007ff883a74db3} + 39 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() {0x00007ff887334251} + 42 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() {0x00007ff8874fc06a} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() {0x00007ff8874e925d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!FEngineLoop::PreInit() {0x00007ff7c0d6d286} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMain() {0x00007ff7c0d643fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMainWrapper() {0x00007ff7c0d64a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!WinMain() {0x00007ff7c0d765c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!__tmainCRTStartup() {0x00007ff7c0d775d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL {0x00007ff8b7a13dc4} + 0 bytes
ntdll.dll {0x00007ff8b7b63691} + 0 bytes
ntdll.dll {0x00007ff8b7b63691} + 0 bytes
[2019.03.08-07.22.11:496][ 0]LogExit: Executing StaticShutdownAfterError
[2019.03.08-07.22.11:498][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2019.03.08-07.22.11:498][ 0]Log file closed, 03/08/19 04:22:11