This must have been asked before but I’m having trouble finding the right answer.
Simply put, I want to have props (garbage, boxes, bottles, etc…) that the player can walk into and push around. I also want these props to be affected by the radial force of a grenade explosion. So far, I can’t seem to figure out how to have both happen without the player character jittering around like mad when walking into the props.
In regards to the “Collision Enabled” field on the props:
- If I set them to “Physics Only (No Query)”, that stops the player jittering and allows the props to be kicked around, but they are unaffected by the radial force of a grenade explosion.
- If I set them to “Query Only (No Physics)” they obviously fall through the world.
- If I set them to “Collision Enabled (Query and Physics)” they behave as desired, but then I get the player character jittering when colliding with the props.
Halp?
Thank you in advance!!