# Props, StaticMeshComponent Collision Presets to NoCollision, but in the game collision working

**URL:** <https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [July 20, 2023, 6:03pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999 "2023-07-20T18:03:59Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![balutm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@balutm](https://forums.unrealengine.com/u/balutm)\
**Post date:** [July 20, 2023, 6:03pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/1 "2023-07-20T18:03:59Z")

</div>

We have set the collision presets in the StaticMeshComponent to NoCollision. When I check the UEFN viewport, both PlayerCollision and Show Collision are showing as “None,” which is expected. However, in the Fortnite game view, I can see that the player is hitting with the collider.

I am puzzled by this inconsistency because what I see in the Editor viewport’s Physics view should be the same as what appears in the actual game.

---

<div class="post-metadata">

**Author:** ![Stevie-Moon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stevie-moon/32/701656_2.png) [@Stevie-Moon](https://forums.unrealengine.com/u/Stevie-Moon)\
**Post date:** [July 20, 2023, 11:13pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/2 "2023-07-20T23:13:00Z")

</div>

@balutm Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? [Fortnite Creative](https://creative.fortnite.com/s/bug-report)

---

<div class="post-metadata">

**Author:** ![matt.gosling](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@matt.gosling](https://forums.unrealengine.com/u/matt.gosling)\
**Post date:** [July 21, 2023, 9:41am UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/3 "2023-07-21T09:41:57Z")

</div>

Is this on a Prop? I’ve had this problem, if you edit the prop blueprint you can see there is a BoundingBoxComponent there that can’t be deleted. As a workaround, you can add a new StaticMeshComponent (as a child), set the static mesh to ‘none’ on the root component and put your mesh on the child component, where you can also turn off collision.

---

<div class="post-metadata">

**Author:** ![balutm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@balutm](https://forums.unrealengine.com/u/balutm)\
**Post date:** [July 23, 2023, 6:46pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/4 "2023-07-23T18:46:19Z")

</div>

It is for Fortinite prop, Mansion Deco Statue 06,  
I heard from others also, this bug is there with props being collide eventhough we set no collide, I believe UEFN is resetting to default collision.  
And I can’t edit Fortnite Props right…?

---

<div class="post-metadata">

**Author:** ![im\_a\_lama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/im_a_lama/32/995063_2.png) [@im\_a\_lama](https://forums.unrealengine.com/u/im_a_lama)\
**Post date:** [September 3, 2023, 12:51pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/5 "2023-09-03T12:51:08Z")

</div>

I’ve never been able to disable Fortnite props collision.

I believe you can only do it by removing collisions and check “Use Simple as Complex” on **custom props** and you need to do it directly on the mesh because the blueprints “No Collision” / “Collision Preset” / “w/e” parameters don’t seem to work at all.

But if someone has a solution to this, I’d be glad to hear it!

---

<div class="post-metadata">

**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [September 3, 2023, 4:13pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/6 "2023-09-03T16:13:49Z")

</div>

Yup, its not possible atm. Would love if were able to turn it off on FN props

---

<div class="post-metadata">

**Author:** ![Dr.Joske](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dr.joske/32/1014311_2.png) [@Dr.Joske](https://forums.unrealengine.com/u/Dr.Joske)\
**Post date:** [October 29, 2023, 3:49pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/7 "2023-10-29T15:49:18Z")

</div>

@im_a_lama@Wertandrew bruh, you have a solution in the 3rd post…

---

<div class="post-metadata">

**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [October 29, 2023, 3:50pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/8 "2023-10-29T15:50:31Z")

</div>

That is for custom props, not FN ones

---

<div class="post-metadata">

**Author:** ![Dr.Joske](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dr.joske/32/1014311_2.png) [@Dr.Joske](https://forums.unrealengine.com/u/Dr.Joske)\
**Post date:** [October 29, 2023, 3:56pm UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/9 "2023-10-29T15:56:38Z")

</div>

yea ofc, you can’t edit FN stuff…

---

<div class="post-metadata">

**Author:** ![Tonkatron8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tonkatron8](https://forums.unrealengine.com/u/Tonkatron8)\
**Post date:** [November 7, 2024, 9:25am UTC](https://forums.unrealengine.com/t/props-staticmeshcomponent-collision-presets-to-nocollision-but-in-the-game-collision-working/1234999/10 "2024-11-07T09:25:54Z")

</div>

Bump
