# Property not getting replicated C++

**URL:** <https://forums.unrealengine.com/t/property-not-getting-replicated-c/382509>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, Replication, unreal-engine, CPP, question\
**Created:** [January 20, 2017, 10:47pm UTC](https://forums.unrealengine.com/t/property-not-getting-replicated-c/382509 "2017-01-20T22:47:54Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Dartanlla](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dartanlla/32/724052_2.png) [@Dartanlla](https://forums.unrealengine.com/u/Dartanlla)\
**Post date:** [January 21, 2017, 3:45am UTC](https://forums.unrealengine.com/t/property-not-getting-replicated-c/382509/3 "2017-01-21T03:45:58Z")

</div>

I missed the part where you said your UObject was an actor component.

Did you add this to your actor component?

```
virtual bool IsSupportedForNetworking() const override
    {
        return true;
    }

```

See this section for more code you have to add to get subobjects to replicate:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

---

_[View the full topic](https://forums.unrealengine.com/t/property-not-getting-replicated-c/382509)._
