# Property not getting replicated C++

**URL:** <https://forums.unrealengine.com/t/property-not-getting-replicated-c/382509>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, Replication, unreal-engine, CPP, question\
**Created:** [January 20, 2017, 10:47pm UTC](https://forums.unrealengine.com/t/property-not-getting-replicated-c/382509 "2017-01-20T22:47:54Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Dartanlla](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dartanlla/32/724052_2.png) [@Dartanlla](https://forums.unrealengine.com/u/Dartanlla)\
**Post date:** [January 21, 2017, 3:43am UTC](https://forums.unrealengine.com/t/property-not-getting-replicated-c/382509/2 "2017-01-21T03:43:21Z")

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I am going to guess that since your object UInventory starts with a U that you are inheriting from a UObject. If so, there is your problem. According to the UE4 docs, Actors replicate, but UObjects do not:

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If you are using an Actor and not a UObject and it still does not work, make sure you are also properly marking the individual properties that you want to replicate with:

UPROPERTY(Replicated)

And of course make sure that you set bReplicates = true; in your constructor.

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