# Properties disappear from datatable editor view when categories are modified

**URL:** <https://forums.unrealengine.com/t/properties-disappear-from-datatable-editor-view-when-categories-are-modified/612438>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine\
**Created:** [July 23, 2022, 12:57pm UTC](https://forums.unrealengine.com/t/properties-disappear-from-datatable-editor-view-when-categories-are-modified/612438 "2022-07-23T12:57:33Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [July 23, 2022, 5:46pm UTC](https://forums.unrealengine.com/t/properties-disappear-from-datatable-editor-view-when-categories-are-modified/612438/4 "2022-07-23T17:46:40Z")

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I looked back into version control and set the property categories to what they were in a previous version. Works. I set it to a new category: Properties disappear from datatable editor. No caches, no old table assets, wth?

@Jambax Sorry to contact you directly, you helped me with a serialization topic a while ago:

> [Bug, UPROPERTY removed from the editor panel still overriding c++ values](https://forums.unrealengine.com/t/bug-uproperty-removed-from-the-editor-panel-still-overriding-c-values/521017)

Do you think this problem might be related to UPROPERTY serialization? I already cleared the caches and recreated assets based on the modified c++ struct but the problem remains. I suspect there must be some leftover data somewhere.

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