# properly scale image as border in UMG

**URL:** <https://forums.unrealengine.com/t/properly-scale-image-as-border-in-umg/1268313>\
**Category:** UI\
**Tags:** unreal-engine, editor, Blueprint, question\
**Created:** [August 22, 2023, 12:16am UTC](https://forums.unrealengine.com/t/properly-scale-image-as-border-in-umg/1268313 "2023-08-22T00:16:45Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [August 23, 2023, 1:20pm UTC](https://forums.unrealengine.com/t/properly-scale-image-as-border-in-umg/1268313/7 "2023-08-23T13:20:51Z")

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This looks fine. Are we talking about the border or the image that lives inside the border?

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/a/62a992048733f529369ac876ff3851b6f69b95ad.png)

Here’s the behaviour I’d expect:

From this image:

![Untitled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/2/e/a2ef7feda4a7cbf29f40e2a1245b12d11e8ffc33.png)

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