MikeRPG right that is what I believed which is why i started it that way, however, I went over the c++ code from the engine on the CharacterMovementComponent.cpp and it just seemed very complicated to try and overide only specific areas so that I could keep the original functionality while adding new ones. Do you know any way to do this like what functions to override and re call etc ?
Space-Bird I’m not sure making a plug in would be the way to go for this ? Maybe it is but I haven’t seen anything to indicate that ? Why do you believe that is the correction method of approaching this ?
Thanks everyone and sorry if this is very basic stuff.