I am, but the displacement sequence isn’t just tossed in there with a mask.
I’m following in the footsteps of a guy called Fewks, he made one of the best shorelines I’ve ever seen in Ue4 and Cry. So the thing about his surface, is that there wasn’t any complicated math in it whatsoever, until he added it. Which means, there’s another way about this.
So what I want to know specifically, is how I get my waves to spawn in a similar, or exact same sequence as his? One after the other, breaking beside eachother, never one wave behind another, like gerstners for example.
Watch the video example, and notice the horizontal spacing between the waves. How?
ALSO. What am I not explaining properly?
The main thing is, the guy had a months knowledge of UE4, mostly in the material shader side of things… I have much more and I can’t figure out how to spawn waves very far spaced out, they always end up covering the entire mesh, and they’re not spaced.