Projectile replication, client predition help

So when my ability activates i check that i have authority and then spawn a projectile with replication. This works as expected.

The issue is that for a client using the ability the projectile is spawned in with a delay due to ping.

My goal right now is to spawn a local client only projectile for the client who is using the ability and have the server projectile replicate to everyone else but NOT the client that used the ability.

I can easily spawn the client only projectile on the client.

My problem is with how to NOT replicate the server spawned projectile back to the client that instigated it?

Any help greatly apprieciated. Any alternate methods of making multiplayer projectiles are welcome too.