# Projectile physical hit reaction

**URL:** <https://forums.unrealengine.com/t/projectile-physical-hit-reaction/454778>\
**Category:** World Creation\
**Tags:** unreal-engine, hit, Physics, projectile, question\
**Created:** [September 3, 2019, 2:04am UTC](https://forums.unrealengine.com/t/projectile-physical-hit-reaction/454778 "2019-09-03T02:04:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Jiikky](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jiikky](https://forums.unrealengine.com/u/Jiikky)\
**Post date:** [September 3, 2019, 2:04am UTC](https://forums.unrealengine.com/t/projectile-physical-hit-reaction/454778/1 "2019-09-03T02:04:37Z")

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How would you implement physical hit reaction to a projectile hit on human mesh? I’m confuse, can someone help me with that?

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**Author:** ![sergukmusienko](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sergukmusienko](https://forums.unrealengine.com/u/sergukmusienko)\
**Post date:** [September 5, 2019, 7:44pm UTC](https://forums.unrealengine.com/t/projectile-physical-hit-reaction/454778/2 "2019-09-05T19:44:57Z")

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a shell, if it is a bullet, can shoot a character (fly through), or get stuck in a bulletproof vest. In this case, the character must receive a return or blow in the direction of the bullet’s flight.  
In the first case, the projectile flies further with a change in the trajectory and a lower speed.  
In the second case, the shell seems to be destroyed.
