Projectile not destroying destructible mesh

Hi everyone,

i’ve loaded the template Blueprint First Person with the ball projectile.

If i drop a destructible cube inside i can walk into it and it will fall apart but if i shoot at it with the ball it just goes straight through the cube.
Can someone help me get the ball so as it has contact with the destructible cube and breaks it apart?


Try setting your ball to projectile to Physics actor, and increase the velocity… that should make it so the destructible falls apart.

Hi ,

thanks for your reply.
I’ve got it working.
Inside the projectile blueprint under Components ([ROOT] CollisionComponent ), Simulate Physics was turned off in the sample from epic.
I checked it and all is well.