Projectile not colliding with anything.

Despite having the Collision component set to Root and Collision preset to “BlockAll” it keeps going through Meshes, BSP and almost everything, I used the PrintString to check when it collides with anything but it doesn’t collide with anything, I even tried enabling and disabling collision on the Mesh

I’m following the EventHit method, any help would be so appreciated, I literally spent half an hour trying to figure out what’s wrong with it.