I want to make the projectile movement velocity based on the rotation , why do i want that? , i have my actor auto face the player for few seconds then the projectile will be active to target the pawn .
if making it based on the rotaion isnt possible is it possible to make the velocity based on the pawn so it hit him ?
get projectile movement , get velocity plug it in rotate vector , split struct pin
get camera world rotaion , split struct pin plug the Z (yaw) into rotate vector Z
then in the rotate vector return value from projectile movement set vector and plug it in return value and you u can plug the set velocity into tick if u wanted to keep updating